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John Wiley Publishing iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod Touch

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With ''iPhone SDK Programming'', developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a f

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    IPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod Touch

     
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    Offers the guidance that developers need to begin building native applications for Apple's iPhone 3G as well as the iPod touch. This book provides an introduction to Objective C and Cocoa programming.
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    IPhone SDK Programming illustrates GUI concepts programmatically, allowing you to fully appreciate the complete picture. Sample applications are available for download from the companion website, ready to be installed and run with zero configuration.
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Details iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod Touch

Ean 9780470742822
Binding Paperback
Contributor(s) M.A. Ali (author)
Format Paperback , 237 x 192 x 23mm , 396pp
ISBN-10 0470742828
ISBN-13 9780470742822
Pages 396
Publication date 23 Jan 2009
Publisher John Wiley
Synopsis With "iPhone SDK Programming", developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK. "iPhone SDK Programming" covers a wide range of topics, including: The Objective-C programming language; Collections; Cocoa Touch; Building advanced mobile user interfaces; Core Animation and Quartz 2D; Model-View-Controller (MVC) designs; Table Views File management; Parsing XML documents using SAX and DOM; Working with Google Maps API; Consuming REST Web Services; Building advanced location-based applications; Developing database applications using the SQLite engine; Building Multimedia applications; Making use of the camera and video; and, Working with the accelerometer.
Table of Contents Preface 1 Objective-c and Cocoa 1.1 Classes 1.2 Memory Management 1.3 Protocols 1.4 Properties 1.5 Categories 1.6 Posing 1.7 Exceptions and Errors 1.8 Key-value Coding (kvc) 1.9 Multithreading 1.10 Summary References 2 Collections 2.1 Arrays 2.2 Sets 2.3 Dictionaries 2.4 Summary References 3 Anatomy of an Iphone Application 3.1 Helloworld Application 3.2 Building The Helloworld Application 4 The View 4.1 View Geometry 4.2 The View Hierarchy 4.3 The Multi-touch Interface 4.4 Animation 4.5 Drawing 5 Controls 5.1 The Foundation of All Controls 5.2 Uitextfield 5.3 Sliders 5.4 Switches 5.5 Buttons 5.6 Segmented Controls 5.7 Page Controls 5.8 Date Pickers 5.9 Summary 6 View Controllers 6.1 The Simplest View Controller 6.2 Radio Interfaces 6.3 Navigation Controllers 6.4 Modal View Controllers 6.5 Summary 7 Special-purpose Views 7.1 Picker View 7.2 Progress Views 7.3 Text View 7.4 Alert View 7.5 Action Sheet 7.6 Web View 8 Table View 8.1 Overview 8.2 The Simplest Table View Application 8.3 A Table View With Both Images and Text 8.4 A Table View With Sections Headers and Footers 8.5 A Table View With The Ability to Delete Rows 8.6 A Table View With The Ability to Insert Rows 8.7 Reordering Table Rows 8.8 Presenting Hierarchical Information 8.9 Grouped Table Views 8.10 Indexed Table Views 8.11 Summary 9 File Management 9.1 The Home Directory 9.2 Enumerating A Directory 9.3 Creating and Deleting a Directory 9.4 Creating Files 9.5 Retrieving and Changing Attributes 9.6 Workingwith Resources and Low-level File Access 9.7 Summary 10 Working With Databases 10.1 Basic Database Operations 10.2 Processing Row Results 10.3 Prepared Statements 10.4 User-defined Functions 10.5 Storing Blobs 10.6 Retrieving Blobs 10.7 Summary References 11 XML Processing 11.1 XML and RSS 11.2 Document Object Model (dom) 11.3 Simple API for XML (sax) 11.4 An RSS Reader Application 11.5 Summary References 12 Location Awareness 12.1 The Core Location Framework 12.2 A Simple Location-aware Application 12.3 Google Maps API 12.4 A Tracking Applicationwith Maps 12.5 Workingwith ZIP Codes 12.6 Summary References 13 Working With Devices 13.1 Working With The Accelerometer 13.2 Audio 13.3 Video 13.4 Device Information 13.5 Taking and Selecting Pictures 13.6 Summary A Saving and Restoring App State B Invoking External Applications

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